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Visual Effects Software with Blur and Sharpen Unit

Model: SAPPHIRE BLUR + SHARPEN UNIT

  • RackDefocus - Simulate a real, defocused camera lens and preserve delicate highlights
  • Beauty - Apply smoothing, de-aging, color correction, soft focus, and glow to skin regions
  • Blur - Produce a high-quality blur effect without sacrificing speed or interactivity
  • ZBlur - Blurs areas of the source clip by different amounts using depth values from a ZBuffer input
  • ZDefocus - Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input
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Sapphire is the must-have, most-requested, unsurpassed choice for visual effects software. Create fast and realistic in-camera blurs and defocus along with host of tools for sharpening images with the Sapphire blur and sharpen unit.

  • RackDefocus - Simulate a real, defocused camera lens and preserve delicate highlights
  • Beauty - Apply smoothing, de-aging, color correction, soft focus, and glow to skin regions
  • Blur - Produce a high-quality blur effect without sacrificing speed or interactivity
  • ZBlur - Blurs areas of the source clip by different amounts using depth values from a ZBuffer input
  • ZDefocus - Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input
  • BlurMotion - Add realistic motion blur to any clip with full control over angle, size, direction, and complexity
  • EdgeAwareBlur - Blur the fine textures of an image while preserving crisp, defined edges
  • Deband - Smooth out a clip by removing banding artifacts and diffusing pixels across the banded areas
  • Sharpen - Amplify edges and fine details in your footage to create crisp and defined edges
  • GrainRemove - Smooths the source clip while retaining the edges
  • Convolve - Convolves a source image with a kernel
  • ZConvolve - Convolves areas of the source clip using a kernel which is made larger or smaller using depth values from a ZBuffer input
  • ZDefocus - Defocuses areas of the source clip by different amounts using depth values from a ZBuffer input
 
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